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火山方舟管理控制台 (volcengine.com)
Bot API V2–火山方舟大模型服务平台-火山引擎 (volcengine.com)
代码接入
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| using Newtonsoft.Json; using System; using System.Collections; using TMPro; using UnityEngine; using UnityEngine.Networking;
public partial class UITeach : UIPanelBase { private string apiKey = "eyJhbGciOiJSUzI1NiIsInR5cCxxxxxxxxxxx"; private string url = "https://ark.cn-beijing.volces.";
protected override void OnAwake() { btnSend.OnClick.AddListener(OnClickSend); btnBack.OnClick.AddListener(btn => { GameEngine.SceneModule.LoadSceneAsyncFromAB("scenes/GameHome.unity"); }); btnSetting.OnClick.AddListener(btn => { GameEngine.UIModule.GetUIPanel<UISetting>().Show(); }); }
private void OnClickSend(ButtonPlus btn) { if (InputField_Msg.text.IsNotNullOrEmpty()) { string msg = InputField_Msg.text; InputField_Msg.text = string.Empty; btn.Interactable = false; CreateChatText(msg, true); GameEngine.Startcoroutine(PostRequest(msg, msg => { CreateChatText(msg, false); btn.Interactable = true; })); } }
private void CreateChatText(string info, bool isReverse) { var chatgo = GameObject.Instantiate(chatPrefab.gameObject, scrollView.content); chatgo.gameObject.SetActive(true); var text = chatgo.GetComponentInChildren<TextMeshProUGUI>(); text.text = info; if (isReverse) { chatgo.transform.localScale = new Vector3(-1f, 1f, 1f); text.transform.localScale = new Vector3(-1f, 1f, 1f); text.color = Color.blue; } Timer.WaitOneFrameEnd(() => { scrollView.verticalNormalizedPosition = 0f; }); }
IEnumerator PostRequest(string msg, Action<string> callback) { var send = new SendToMessage(); send.messages = new SendToMessage.Messages[1]; send.messages[0] = new SendToMessage.Messages { role = "user", content = msg }; send.parameters = new SendToMessage.Parameters() { max_tokens = 100 }; UnityWebRequest request = new UnityWebRequest(url, "POST");
byte[] bodyRaw = new System.Text.UTF8Encoding().GetBytes(send.ToString()); request.uploadHandler = new UploadHandlerRaw(bodyRaw);
request.SetRequestHeader("Content-Type", "application/json"); request.SetRequestHeader("Authorization", "Bearer " + apiKey);
request.downloadHandler = new DownloadHandlerBuffer();
yield return request.SendWebRequest();
if (request.result != UnityWebRequest.Result.Success) { Debug.LogError(request.error); callback?.Invoke("啊哦~,出现了一点问题,请在试试!"); } else { Debug.Log("Response: " + request.downloadHandler.text); ParseResponse(request.downloadHandler.text, callback); } }
void ParseResponse(string jsonResponse, Action<string> callback) { RootObject responseObject = JsonConvert.DeserializeObject<RootObject>(jsonResponse);
callback?.Invoke(responseObject.choices[0].message.content); }
#region 定义与JSON结构匹配的C#类 [System.Serializable] public class SendToMessage { public Messages[] messages; public Parameters parameters;
[System.Serializable] public class Messages { public string role; public string content; }
[System.Serializable] public class Parameters { public int max_tokens; } public override string ToString() { string str = JsonUtility.ToJson(this); return str; } }
[Serializable] public class RootObject { public string req_id; public Choice[] choices; public Usage usage; }
[Serializable] public class Choice { public int index; public Message message; public string finish_reason; }
[Serializable] public class Message { public string role; public string content; }
[Serializable] public class Usage { public ModelUsage[] model_usage; }
[Serializable] public class ModelUsage { public int prompt_tokens; public int completion_tokens; public int total_tokens; } #endregion }
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